목적
객체 생성에 관련된 패턴입니다.
객체를 생성하기 위한 인터페이스를 정의하고, 인스턴스 생성은 서브클래스가 결정하게 한다
구조
샘플 코드
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| function Factory() { this.createEmployee = function (type) { var employee; if (type === "fulltime") { employee = new FullTime(); } else if (type === "parttime") { employee = new PartTime(); } else if (type === "temporary") { employee = new Temporary(); } else if (type === "contractor") { employee = new Contractor(); } employee.type = type; employee.say = function () { log.add(this.type + ": rate " + this.hourly + "/hour"); } return employee; } } var FullTime = function () { this.hourly = "$12"; }; var PartTime = function () { this.hourly = "$11"; }; var Temporary = function () { this.hourly = "$10"; }; var Contractor = function () { this.hourly = "$15"; };
var log = (function () { var log = ""; return { add: function (msg) { log += msg + "\n"; }, show: function () { alert(log); log = ""; } } })(); function run() { var employees = []; var factory = new Factory(); employees.push(factory.createEmployee("fulltime")); employees.push(factory.createEmployee("parttime")); employees.push(factory.createEmployee("temporary")); employees.push(factory.createEmployee("contractor")); for (var i = 0, len = employees.length; i < len; i++) { employees[i].say(); } log.show(); }
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